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| GOM
: Shadow system |
4th of Janury 2006
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The project name is GOM
: Gestion des OMbres (shadow system in french).
Authors : HautVent / Philippe
C
This project is based on
the code developped by this 2 people :
jfk EO-11110 : blitz3d archive
Mikkel Fredborg : blitz3d archive
Without the code published
by this 2 people this library will never exist.
Thanks to them.
To do this libray we have
mixed the 2 approachs :
JFK => create a quad to
project the shadow.
Fredbord => compute the texture uv
in order to display the shadow texture.
The documentation is provided in the zip
file with the source code of the library below the pictures.
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| AN8TOB3D
: translate ANIM8OR file into B3D , optimise and split B3D files |
15th october 2005
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This application translates ANIM8OR (AN8)
format into BLITZ3D (B3D) format.
3D model , texture and
animation are taken into acount during the translation.
For more information
read the documentation avalaible with the help function in the tool.
Version 00.56 :
new features :
- french menus
- display in the stat
the amount of vertrices
- when the program 'exe'
is associated to an extension in windows : a double click on the file
open and display the files
- in case of skinning
extract the weight associated to the vertrice instead of 1
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add menu selection dump level in menu preference
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all the files could be optimised B3D and AN8 , for B3D could be some limitation
(an error message
will be displayed)
bugs fixed :
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fix the bug on animate menu : error when test on md2 file
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TIPS TO CUTOMISE
BLITZ3D
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10th of
july 2005
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BLITZ3D HELP could be customize
The file to customise
is a html file : C:\Program Files\Blitz3D\help\index.html
1/ save
the file : select , copy, paste
2/ open the file with a html editor and do it
The main interest is that you can access directly to your project files ,
and the file are opened in a tab into BLITZ3D. For more information to customise
have a look on "3d examples" for instance in the html file. - 3d example
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BLITZ3D interface could be cutomised with different colors :
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The file to customise is : C:\Program Files\Blitz3D\cfg\blitzide.prefs
1/ save the file : select , copy, paste
2/ open the file with a text editor
3/ and change the value as below if you want to get the same result
than above.
rgb_bkgrnd e7e2e2
rgb_string
f10a26
rgb_ident
0
rgb_keyword
3d39c3
rgb_comment
9ca911
rgb_digit
f10a26
rgb_default
3d39c3
The color
are coded in hexadecimal with 6 digits : RRGGBB
RR is the value in hexadecimal of the red
GG is the value in hexadecimal of the green
BB is the value in hexadecimal
of the blue
Advise : to find
out the good value you can use the GIMP for instance.
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Parameters :
rgb_bkgrnd
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blitz
backgroung color
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rgb_string
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color
of the string in the program : text between 2 double quote => "end user
message"
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rgb_ident
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color
of the text input manually by the end users. When you type on keyboard characters
, there are displayed into the blitz window.
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rgb_keyword
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color
of the blitz3d keyword : blitz command
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rgb_comment
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color
of the comment in the program
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rgb_digit
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color
of the numeric value in the programme code => 10
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rgb_default
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color
of the pramming character as : + - $ ( ) , ...
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edit_tabs
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length
of the tabulation
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edit_backup
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how
many xxxx.bb_bak1 files to kept.
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| PERFORMANCE
TEST BLITZ3D |
25th of
april 2005 |
Performance test performed with BLITZ3D
and the command loadAnimMesh , outstanding points :
1/
it is not the amount of triangles but the amount of objects which impact
the FPS
2/ the use of texture has an impact on the FPS around 10-30%.
3/ It is better to have one mesh by object instead of several on bones.
I did this test to check
if the translation in B3D from ANIM8OR are good : and I have some surprises
... but now is solved with the new version of AN8TOB3D.
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