All the programs,source files are under GPL licence : use it as you want,  enjoy it.




Email : phc.c_@_wanadoo.fr  ( remove the underscores before to use the email adress)


links

GOM Shadow
AN8TOB3D
BLITZ PERF
TIPS


GOM  : Shadow system 4th of Janury 2006

The project name is GOM : Gestion des OMbres (shadow system in french).

Authors : HautVent / Philippe C

This project is based on the code developped by this 2 people :

-   jfk EO-11110  : blitz3d archive

-   Mikkel Fredborg :  blitz3d archive

Without the code published by this 2 people this library will never exist.

Thanks to them.

To do this libray we have mixed the 2 approachs :

JFK => create a quad to project the shadow.
Fredbord => compute the texture uv in order to display the shadow texture.

The documentation is provided in the zip file with the source code of the library below the pictures.



DOWNLOAD : ombres-V01-00.zip source code



AN8TOB3D : translate ANIM8OR file into B3D , optimise and split B3D files 15th october 2005
This application translates ANIM8OR (AN8) format into BLITZ3D (B3D) format.
3D model , texture and animation are taken into acount during the translation.
For more information read the documentation avalaible with the help function in the tool.




Version 00.56 :
 new features :
    - french menus
    - display in the stat the amount of vertrices
    - when the program 'exe' is associated to an extension in windows : a double click on  the file open     and display the files
    - in case of skinning extract the weight associated to the vertrice instead of 1
    - add menu selection dump level in menu preference
    - all the files could be optimised B3D and AN8 , for B3D could be some limitation (an error             message will be displayed)
bugs fixed :
    - fix the bug on animate menu : error when test on md2 file
AN8TOB3D-V00-56 setup Documentation : more information AN8TOB3D V056  source code

TIPS TO CUTOMISE BLITZ3D
10th of july 2005
BLITZ3D HELP could be customize



The file to customise is a html file  :  C:\Program Files\Blitz3D\help\index.html

1/ save the file : select , copy, paste
2/ open the file with a html editor and do it

The main interest is that you can access directly to your project files , and the file are opened in a tab into BLITZ3D. For more information to customise have a look on "3d examples" for instance in the html file.
- 3d example code


BLITZ3D interface could be cutomised with different colors
:


The file to customise is :  C:\Program Files\Blitz3D\cfg\blitzide.prefs

1/ save the file : select , copy, paste
2/ open the file with a text editor
3/ and change the value  as below if you want to get the same result than above.
rgb_bkgrnd    e7e2e2
rgb_string    f10a26
rgb_ident    0
rgb_keyword    3d39c3
rgb_comment    9ca911
rgb_digit    f10a26
rgb_default    3d39c3

The color  are coded in hexadecimal with 6 digits : RRGGBB
RR is the value in hexadecimal of the red 
GG is the value in hexadecimal of the green
BB
is the value in hexadecimal of the blue

Advise : to find out  the good value you can use the GIMP for instance.

Parameters :
rgb_bkgrnd
blitz backgroung color
rgb_string
color of the string in the program : text between 2 double quote => "end user message"
rgb_ident
color of the text input manually by the end users. When you type on keyboard characters , there are displayed  into the blitz window.
rgb_keyword
color of the blitz3d keyword : blitz command
rgb_comment
color of the comment in the program
rgb_digit
color of the numeric value in the programme code => 10
rgb_default
color of the pramming character as : + - $ ( ) , ...
edit_tabs
length of the tabulation
edit_backup
how many  xxxx.bb_bak1 files to kept.



PERFORMANCE TEST BLITZ3D 25th of  april 2005
Performance test performed with BLITZ3D and the command  loadAnimMesh , outstanding  points :
1/ it is not the amount of triangles but the amount of objects which impact the FPS
2/ the use of texture has an impact on the FPS around 10-30%.
3/ It is better to have one mesh by object instead of several on bones.

I did this test to check if the translation in B3D from ANIM8OR are good : and I have some surprises ... but now is solved with the new version of AN8TOB3D.
For more information on the tests 
Test performance source code